With several members of the media already having Starfield in their hands, some information started leaking onto the internet. One of the leaks that drew the most attention was the game's menu, although for a curious reason: many players found the menu too simple.
Many took to social media to complain that Bethesda didn't put the effort into creating the menu, including Mark Kern, who previously worked as a designer at Blizzard, having served as team lead for World of Warcraft.
Kern commented that opening menus can reveal a lot about the way the team worked. A simple Starfield menu would mean that the team would have been rushed or didn't care much about the work.
The Starfield splash screen shows release deadlines rushed by a passionate team overloaded with work or a team that didn't care. The splash screen is usually done at the end of development. Teams are very busy making the main game.
It is quite common for the splash screen to change completely once the game is released or in patch 0. Teams that pride themselves on wanting to look good will often redo this before the game is over. game is released.
After Kern's comment spread across the internet, Bethesda's head of publishing Pete Hines himself took to social media to respond to the former Blizzard developer's comments. In addition to calling Kern unprofessional, Hines claims that this was always the menu the developers wanted to include in the game.
Or they designed what they wanted and this it's been on our menu for years and was one of the first things we decided on.
Having an opinion is one thing. Questioning how much a developer “cares” because you would have done differently is highly unprofessional coming from another “developer.”
Starfield launches September 6 for PC and Xbox Series X|S . The game will also be available through the Xbox Game Pass subscription service. Players who purchase the Digital Premium Edition will get 5 days early access to the game.