The Witcher
The new game in The Witcher series will require at least another three years of development, so it will arrive in stores no earlier than 2025. This at least according to the words of Adam Kiciński during a meeting with the shareholders of CD Projekt RED.The CEO explained that Polaris, the code name of the game that will start the new trilogy of The Witcher, it will take longer than normal development, as developers will have to adapt to a new graphics engine, Unreal Engine 5.
"We are preparing the technology for Polaris. This is the first project that will be built with the new engine, Unreal Engine 5, so there is a need for extra work to make the necessary technology. For this project, we will definitely need extra efforts to complete the development, "said Kiciński.
The Witcher, Geralt and Ciri Asked by an investor whether "The Witcher 4" will require at least another three years of development, the CEO of CD Projekt RED replied in the affirmative, however reassuring that the company expects that the next two games in the program will require less time, on average about three years each, thus confirming the 6-year cycle previously announced for the new trilogy.
In recent days, CD Projekt has revealed that it has numerous projects in the pipeline. In addition to a new trilogy and two third party games of The Witcher, the Polish company is planning a sequel to Cyberpunk 2077 and Hadar, a new RPG-style IP unrelated to The Witcher and Cyberpunk.
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CD Projekt's plans for The Witcher and Cyberpunk could have a hidden cost
© CD Projekt RED nullCD Projekt RED has come out with a host of announcements for five new projects, including five new Witcher games, a sequel to Cyberpunk 2077, and a game set in an original series.
The prospect of a new Witcher trilogy is very exciting, and CD Projekt RED’s six-year timeline for releasing three separate Witcher games is ambitious, and that's before we even consider the Cyberpunk 2077 sequel or the new IP. However, given that the Polish video game developer is using ominous-sounding codewords for its new Witcher games, making heads or tails of what’s going on can be difficult. Here’s the breakdown.
“Polaris” is the codename for the next Witcher game. Currently in pre-production, Polaris is, as far as we understand it, The Witcher 4, heralding the start of a second Witcher saga. Though we don't have codenames for Polaris' two planned sequels yet, CD Projekt RED has committed to releasing them down the line. Next up, we have Canis Majoris. This one’s a standalone game developed by an external studio featuring developers with previous experience working on the Witcher series. Lastly, we have Sirius, which aims to be a stark departure from previous titles. Developed by The Molasses Flood, this one intends to use multiplayer to complement a single-player campaign “with quests and a story”.
Here's a summary of the announcements and their codenames:
For Witcher fans, the implications of these ambitious announcements are massive. We've already seen CD Projekt RED dip its toes into expanding the universe of its Witcher games. The developer illustrated that the broad and expansive fantasy setting is ripe for exploration with the Witcher card game Gwent and its standalone spinoff.
These aren't throwaway games, either: Gwent: Rogue Mage is a great Witcher game in its own right. If CD Projekt RED plays its cards right, the sheer breadth of opportunities on offer within the Witcher setting may well offset the danger of Witcher-based oversaturation.
It will also be fascinating to see where these new Witcher projects go with gameplay and narrative. Project Sirius looks to be a stark departure from the traditional Witcher formula. The emphasis on multiplayer could offer a refreshing change of pace for fans of the series. Though we don't know exactly what form this will take yet, the idea of fighting dark-fantasy monsters with a group of pals certainly has an appeal. Though EA's gritty Monster Hunter-Like, Wild Hearts may pip CD Projekt RED to the post.
However, even though two of the five announced Witcher titles are being developed by an 'external studio' and The Molasses Flood rather than CD Projekt RED proper, it's fair to say that all of these developers will have their work cut out for them. It's no secret that crunch culture was a serious problem during Cyberpunk 2077's development and that we shouldn't ignore the Witcher 4's warning signs.
Hopefully, by dividing up the workload, CD Projekt RED can avoid the delays and crunch conditions that plagued The Witcher 3 and Cyberpunk 2077, but the studio has done little to prove it's changed since December 2020. When deadlines are approaching and three Witcher games, a Cyberpunk sequel, and a new IP are all on the slate, will the studio be able to resist trying to hit release dates by throwing its staff into the meat grinder?
I fear we may be heading towards a repeat of the Cyberpunk 2077 debacle, where CD Projekt RED promises more than it can deliver and, in doing so, could hurt its own employees. Nobody wins when game developers oversell. Release dates, and fair treatment of workers, are both likely to slip in this kind of environment.