Super Smash Bros: let's take a look at the first prototypes

Super Smash Bros: let's take a look at the first prototypes

Super Smash Bros



Masahiro Sakurai, the creator of Super Smash Bros, recently shared some details about the title, giving fans a look at the very first prototypes they worked on in production. All this took place through the publication of a dedicated video on his personal You Tube channel, in which he recounts the gestation of the title that still keeps players from all over the world glued to it, launching into details that would be tempting even to simple fans of the medium.

Opening on Super Smash Bros Sakurai has decided to tell in detail both the story behind the creation of the various characters, and the creative and technical process in shaping the design we all know, then used with Dragon King: The Fighting Game, first identifier of the aforementioned title.| ); }
In the video Sakurai tells that at the time he had two proposals in store for Nintendo: an adventure with an RC robot built on stealth and some exploration dynamics, and a purely fighting game for four players, all against all, without health bars, making some prototypes with the aim of presenting a first import of these projects. Super Smash Bros was approved due to the fact that at the time a project was urgently needed that could be implemented quickly, building the experience we all know.