Elden Ring: references to new maps and ray tracing found in the latest update

Elden Ring: references to new maps and ray tracing found in the latest update

Elden Ring

As reported by the well-known modder Lance McDonald, in the game files introduced with Elden Ring patch 1.07 there are references to two new maps absent in the game, as well as the implementation of ray tracing.

FromSoftware had already confirmed the arrival of ray tracing in Elden Ring before the launch of the game. However, with an update published in February, the Japanese study had made it clear that this implementation would take some time and therefore could not offer a precise timing. The fact that ray tracing is mentioned in the new lines of code added with Elden Ring Patch 1.07 bodes well that this technology will soon be supported by the game.




As previously said, among the update files references were also found of two new maps so far absent in the game, which could very well be connected to an expansion of Elden Ring, which in many practically give for granted given the great commercial success of the game and the precedents of FromSoftware. We'll see.

Elden Ring Patch 1.07 has made several changes and fixed several bugs and various problems. The most interesting change is the introduction of a separate balance for PvP matches, which should make player duels more engaging.

Have you noticed any errors?



Elden Ring update 1.07 patch notes: NEW download is bigger than the Lands Between itself

Elden Ring update 1.07

Elden Ring update 1.07 (Image: FROMSOFTWARE)This article contains affiliate links, we may receive a commission on any sales we generate from it. Learn more

There's a brand new Elden Ring update for PS5, PS4, Xbox Series X, Xbox One and PC. The new Elden Ring download will need to be installed before playing online in player-vs-player. Speaking of which, the headline new feature is the separate scaling damage for PvP. According to FromSoftware, the feature allows separate damage scaling for Weapons, Skills, Spells, and Incantations when playing against other players. There's a chance it will eventually be used to balance the same elements in invading/PvP mode.


Elsewhere, players can expect increased stamina attack power in PvP for all attacks against guarded foes, as well as increased poise damage for every weapon's normal attack.


Ashes of War in PvP has been lowered across the board, while Dragonfire, Agheel's Flame, Glintstone Breath, Smarag's Glintstone Breath, Rotten Breath, Ekzykes's Decay, Dragonice, Borealis's Mist and Unendurable Frenzy have also been lowered.


In addition to the aforementioned balance changes, FromSoftware has made a shedload of bug fixes.


This includes the removal of a bug preventing users from obtaining certain items, as well as an issue with action inputs, player control and lots more.


You can see the Elden Ring update 1.07 patch notes below.

Elden Ring: E3 release trailer for new fantasy action-RPG

Elden Ring update 1.07 patch notes - Bug Fixes...


• Added a process to remove the Ash of War from weapons that cannot normally be combined with certain Ashes of War.


• Fixed a bug that prevented users from obtaining items such as Great Runes, Crystal Tears, Cracked Pots, and Ritual Pots when the number of items in the inventory and the storage had reached the maximum limit.


• Fixed a bug that prevented users from obtaining Crystal Tear. If you fail to obtain a Crystal Tear, the item will be added to your inventory when moving within the vicinity of the place where you should have obtained it.


• Adjusted player character control when under certain damage animations.


• Fixed a bug that prevented charging some Incantations while casting them with a left-handed Sacred Seal in mid-air.


• Fixed a bug that prevented performing a normal attack from a dash immediately after landing from a jump when the weapon is two-handed.


• Fixed a bug where various action inputs were ignored when changing weapons while moving.


• Corrected the description of the Colossal Sword’s physical attack attribute.


• Fixed a bug where the timing to change the attack direction was narrower than expected for some attacks with Greataxes.


• Fixed a bug where the attack direction could not be changed when performing a charged attack with the Ruins Greatsword weapon.


• Fixed a bug where the Highland Axe’s effect was not applied to the skill Shriek of Milos.


• Fixed a bug where the effects of the Warrior Jar Shard and the Shard of Alexander were not applied to the skill Sorcery of the Crozier.


• Fixed a bug where the effect of the Roar Medallion was not applied to the Regal Roar Ash of War.


• Fixed a bug where the skill Viper Bite could inflict poison instead of deadly poison.


• Fixed a bug where the range of one of the three rocks was longer than expected when casting the Spell Rock Sling with a left-hand staff.


• Fixed a bug where recovery time after casting Beast Claw could not be shortened by magic or incantations.


• Fixed a bug where when attacking an enemy who cannot be grabbed by the incantation Inescapable Frenzy, the attack will be repelled if the enemy is holding a shield.


• Fixed a bug where HP or FP could be recovered when changing equipment to certain types of armor under certain circumstances.


• Fixed a bug that could cause death and result in the player becoming stuck in some locations.


• Fixed some terrain bugs that allowed users to reach unexpected locations with certain procedures.


• Fixed a bug where the rendering and collision detection of some maps were different from expected.


• Fixed a bug where bolts fired with the Hand Ballista weapon missed the lock-on target when the game was running at a frame rate below a certain level.


• Fixed a bug that could prevent online multiplayer from working properly on the PlayStation 4 and PlayStation 5 versions.


• Several other performance improvements and bug fixes.