Metal Gear Solid
There are great games from the past that still hold the weight of the years today, and one of them is without a doubt Metal Gear Solid. The Konami title that saw the light on the first PlayStation soon became one of the most loved cult titles by gamers all over the world, and is still recognized today as one of the best titles of its generation. As if all this were not enough, a new video on YouTube has brought the legendary saga back into the spotlight by revealing some secrets that not everyone will know.
The series has led many fans to play and replay the various main chapters (and more), to discover their secrets as they go and to become passionate about the universe of the franchise game after game. Many of the contents shown in the DidYouKnowGaming video may already appear to be known to the most veterans of the Konami series, but we are sure that some of this content cut by Hideo Kojima and his development team will surprise and intrigue you a lot.
Metal Gear Solid 3 Almost Had A Boss Fight That Would Have Taken 2 IRL Weeks To Beat
Hideo Kojima once envisioned a Metal Gear Solid 3 boss battle so complex and intricate that it would have taken two IRL weeks to complete it.
The story is part of the latest episode of Did You Know Gaming, a follow-up to a video full of trivia about the Metal Gear Solid franchise. Returning to narrate is the original English language voice of Solid Snake himself, David Hayter.
The story goes that, during production on Metal Gear Solid 3, Kojima had become infatuated with the works of novelist Stephen Hunter, whose books The Master Sniper and Point of Impact, were about snipers embedded in the mountains, gradually trying to pick one another off. Kojima’s idea was that Snake’s boss fight with The End would be as close to a real-life sniper fight as humanly possible, and would be played out over two real-time weeks. The player would need to use their surroundings to remain hidden and silent, look for clues in a huge area to identify where The End was hiding and, once he was located, set up the perfect shot. Again, this would play out over two actual weeks.
The crazy thing is that this boss fight actually made it to a prototype stage. It was, at one point, a real part of a playable build. However, when it came time to test the fight, no one who played through it was able to find a trace of the old man. Numerous players spent hours looking for The End and turned up nothing, effectively impeding their progress through the game. The team found the fight so infuriatingly dull that they began booing Kojima, convincing him to give up on the idea entirely.
Kojima is known for having bold and sometimes unattainable ideas, but Metal Gear Solid 3‘s two-week sniper fight proves some things really are cooler in the mind than in practice.
There are so many more incredible, Verified Kojima Moments from this episode. Here are just a few morsels:
Anyway, the whole 40-minute video is fantastic and you should check it out. Stick around toward the end for a look at The Wild Geese, the movie that inspired Kojima to create the Metal Gear franchise.