
An anxious soundtrack to create the right restlessness, monsters that from being almost passive to aimlessly wandering through the various levels became very fast beasts able to walk on walls and ceilings and dynamics almost like a survival title: Doom 4 had all the credentials to become a very interesting game, but it was found to live with the development of other titles at the same time. The producer of id Software, Marty Stratton had also confirmed: "It was a good game, but it was still far from being launched, we still had a lot of work to do. At that moment a lot of people were working on Rage". In the videos shown in the Noclip documentary below, however, we find something of the shooter Rage in the canceled Doom 4, such as the destruction of landscapes and the behavior of monsters.
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The documentary showing Doom 4 video and gameplay
Doom 4 was therefore sacrificed, with most of the forces of id Software, to focus on Rage, which exploited the then new graphics engine called id Tech 5. From the ashes of Doom 4 began the work of developing a new Doom that would debut in 2016 with a modern style that however remained adherent to the gameplay of the original triptych.