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The Legend of Zelda Breath of the Wild As reported Eurogamer, in fact, Limcube, speedrunner of Breath of the Wild, broadcast in streaming all the 28 hours of his enterprise, then condensing it into a half-hour video in which the highlights of the run are shown. Limcube used a variety of known methods and tricks to complete most of the shrines but inevitably found himself having to experiment and improvise. Some of the more difficult shrines to finish without runes required the use of a well-known trick called Shrine Coordinate Warp (SCW), which Limcube says allows you to take advantage of the cutscene where Link enters one shrine to transport himself to another. The streamer also used a combination of SCW and what is known as pause buffering, to enter a couple of shrines that otherwise would not have been accessible without the runes.| ); }
In the long, long wait for Breath of the Wild 2, content like this still manages to keep the original game alive. Yet no matter how many new discoveries are made, it seems like an endless amount of secrets are still waiting to be revealed.