F1 22: 4K at 60fps on PS5 and Xbox Series X, but there are other modes

F1 22: 4K at 60fps on PS5 and Xbox Series X, but there are other modes

F1 22

F1 22 will run at 4k at 60fps on Xbox Series X and PS5 in quality mode. The game will also feature a performance mode, which will push the game up to 120fps on both consoles, while dropping the resolution to 1440p. The Xbox Series S version will instead run at 1080p and 60fps. No alternative modes have been announced for this version.

The performance of F1 22 was revealed by Lee Mather, the Senior Creative Director of Codemasters, in an interview with the German newspaper Xbox Dynasty. So now we know what to expect from the game in terms of performance. It will therefore be up to the players to choose.

Of course, the performance of the PC version will differ depending on the hardware owned.

Finally, we remind you that the F1 22 release date is set for July 1, 2022 for PC, PS5, PS4, Xbox Series X | S and Xbox One.

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Codemasters breaks down how it made the cars in 'F1 22' sound like the real thing

EA's Codemasters is making F1 2022 audio more realistic with an improved driver modes plus updates that make broadcast and car sounds more authentic, it revealed in its latest Developer Deep Dive video. It also unveiled its first licensed soundtrack with 33 songs from artists like Charli XCX, Hozier and Marshmellow.


This year Formula 1 introduced all new cars that rely on floor tunnels to generate downforce and allow for tighter racing, along with all-new engines and more. F1 2022 is on top of those changes not just with the physics and visuals but also the sounds. To that end, the game has introduced all-new engine bundles based on the real vehicle sounds to give you the feeling of sitting in real Red Bull, Ferrari, Mercedes and other Formula 1 vehicles.


'In a game like F1 22 the cars are the star so we want them to sound as authentic as possible. We record the actual cars every season and it's important that we recreate the authenticity of the engines,' said audio director Brad Porter. 'Players use the sound of the engine to drive the car so it's important to get that across as accurately as possible.'


That also includes touches like recording audio using the real headsets from team race engineers and simulating how things would sound to a driver inside a helmet. The developers also used mics that are very close to what announcers use in order accurately simulate the broadcast audio.


That allowed the team to enhance the different sound modes available, including both Driver mode and Broadcast mode. The latter mode is designed to sound as close as possible to what you'd here on TV, Porter explained. It also enhanced the Cinematic mode to make it 'larger than life' with 'bespoke' touches like enhanced engine sounds, crowd noise and more. They've also added new settings to let players play with the mix of sounds more than ever.


Other new touches include the addition of Natalie Pinkham as a co-commentator, new recordings of all the announcers and authentic sounds from pit lane, garage and paddocks. Another big change is the addition of licensed music like you'll find in other EA games, letting players choose between 33 songs from artists ranging from Charli XCX to Deadmaus to Diplo. 'It is an accelerative soundtrack experience, designed to strap the player into the cockpit and driven by the unrivalled energy of the new era of Formula 1,' the development team said.