Child of Light
Patrick Plurde, creative director of Child of Light as well as Watch Dogs 2 and Far Cry 3, left Ubisoft after a 20-year career in the company. The author will continue to collaborate with the French company as an external consultant, but will also be able to take care of other projects.After having worked as a game designer and level designer on some episodes of Assassin's Creed, Plurde he first played the role of creative director in Far Cry 3 (review). He later created Child of Light, a title that many gamers still remember fondly.
The developer explained that his new position will allow him to also try his hand at jobs outside the gaming arena without having to ask for the permission to the company.
"We can confirm that Patrick is leaving Ubisoft, but will continue to advise some of our creative directors upon request, as well as the editorial team on specific projects," said the company.
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Child of Light creator Patrick Plourde has left Ubisoft after 19 years
Veteran Ubisoft developer Patrick Plourde has left the company after almost 20 years.
Plourde, who was creative director of Child of Light, Watch Dogs 2 and Far Cry 3, plans to work as part of an independent consulting agency and continue to work with Ubisoft outside of its traditional corporate structure, he said.
“Most of my time will be working with Ubisoft, but now I’ll have a position outside a traditional structure (with mandate cross department) and I will be able to dabble with other fields outside gaming that I had eyes on for a while without having to ask my employer’s permission,” Plourde told Axios.
Ubisoft Quartz - announce trailerAxios journalist Stephen Totilo tweeted a statement given to him by Ubisoft in the wake of Plourde’s departure.
“We can confirm that Patrick is leaving Ubisoft but will provide consulting to some of our creative directors, at their request, and to the Editorial team on certain projects”, read the brief statement.
Since joining Ubisoft, Plourde has been credited across most of the publisher’s biggest franchises in various roles. Serving as a game designer and a level designer on the Assassin’s Creed series, he would then go on to work on Far Cry 3 as the creative director.
Following his work on Child of Light and Watch Dogs 2, Plourde moved into an editorial role within Ubisoft, where he remained until the end of his time with the company.
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