World Video Game Hall of Fame 2022
The Strong National Museum of Play in New York has announced the 12 finalists who could become part of the 2022 World Video Game Hall of Fame, next May. The list includes names like Assassin's Creed, Candy Crash and more.Here is the list of 12 finalists who could become part of the 2022 World Video Game Hall of Fame:
Assassin's Creed Candy Crush Saga Dance Dance Revolution The Legend of Zelda: Ocarina of Time Minesweeper Ms. Pac-Man NBA Jam PaRappa the Rapper Resident Evil Rogue Sid Meier's Civilization Words with Friends
"This year's 12 finalists showcase variety and depth of the video game world, "said Jon-Paul C. Dyson, director of The Strong's International Center for the History of Electronic Games, in a press release. "There are real icons like Ms. Pacman, industry-changing games like Rogue, and smartphone games that have made hundreds of millions of players, like Candy Crush Saga and Words with Friends".
Altair in Assassin's Creed The aforementioned games were selected from thousands of applications received by the organization. Fans also have the opportunity to vote for their favorite game from the list by March 24, 2022 in the "Player's Choice" section on the official website. "The three games that receive the most votes from the public will form a ballot and join the other ballots submitted by members of the International Selection Advisory Committee," the museum wrote. The committee is made up of journalists and industry experts. Final candidates will be announced on Thursday May 5.
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World Video Game Hall of Fame finalists announced for class of 2022
ROCHESTER, N.Y. (WROC) — The finalists for this year’s World Video Game Hall of Fame class were announced Thursday morning at the Strong National Museum of Play.
The finalists for this year’s class include:
“This year’s 12 finalists showcase the range and depth of the video game world,” says Jon-Paul C. Dyson, director of The Strong’s International Center for the History of Electronic Games. “There are true icons like Ms. Pacman, games that change the industry like Rogue, and smartphone games that made gamers out of hundreds of millions of people, such as Candy Crush Saga and Words with Friends.”
The World Video Game Hall of Fame received thousands of nominations for consideration for the 2022 class and fans may vote for their favorite finalists from March 17 to March 24 as part of a “Player’s Choice” ballot. The player’s choice ballot will be available online.
Officials say the three games that receive the most public votes will form one ballot and will join the other ballots submitted by members of the International Selection Advisory Committee, which is made up of journalists and scholars familiar with the history of video games and their role in society.
Like every year, the games are judged based on four categories:
The final inductees will be announced in a virtual ceremony at Strong on Thursday, May 5.
The World Video Game Hall of Fame has inducted more than 30 games since its inaugural class in 2015.
Past inducteesClass of 2020:Assassin’s Creed: Ubisoft’s Assassin’s Creed debuted in 2007 as a sequel to the popular Prince of Persia franchise but quickly stood on its own. The open-world, action-adventure game offered players a world of hidden artifacts, secret societies, and stealthy assassins with a code of honor. Assassin’s Creed drew loosely on the history of the Third Crusade and included an engrossing 3D environment that allowed players to explore 12th century Jerusalem, Damascus, Acre, and Masyaf. The game spawned its own franchise with 12 installments to date.
Candy Crush Saga: Candy Crush’s debut in 2012 helped propel the casual gaming frenzy. It combined traditional tile-matching with evolving mobile technology and an emergent free-to-play distribution model. With nearly three billion downloads (making it the most downloaded game on the Apple App Store) and a peak of nearly 300 million active users, it made gamers out ofa wide demographic of people from around the world.It also generated multiple spin-off games titles, but more importantly, it has inspired and influenced many of the free-to-play games that continue to dominate the mobile industry.
Dance Dance Revolution: Konami’s Dance Dance Revolution took Japanese arcades by storm in 1998, challenging players to use their balance and dexterity to step to the beat of popular music. The fast-paced game spread quickly to arcades across the world, and Konami spun out a home version of the game on the Sony Playstation the following year. More than 100 versions of the game have been produced since 1998, and Dance Dance Revolution helped pave the way for iconic music games such as Guitar Hero and Rock Band.
The Legend of Zelda: Ocarina of Time: Released for the Nintendo 64 gaming console in 1998, The Legend of Zelda: Ocarina of Time defined what a 3D action video game could be, influencing countless games that followed. The game’s combination of storytelling, puzzle-solving, and combat earned Ocarina of Time multiple “Game of the Year” awards in 1998. The game sold more than 7.6 million copies worldwide, and it continues to be recognized by players and critics alike as one of the best video games ever made.
Minesweeper: Microsoft debuted Minesweeper in 1992 as a preloaded game with its Windows software. This bite-sized logic puzzle hooked millions of computer users on the world of casual gaming, and even 30 years after its launch, its deft combination of simple design and complex cognitive challenges still charms players of all ages.
Ms. Pac-Man: Capitalizing on the success of the iconic Pac-Man arcade game, Midway launched Ms. Pac-Man in 1981. The sequel featured more sophisticated mazes, smarter opponents, and new challenges. It also reimagined the title character as female to acknowledge the girls and women who loved playing the first game.”. With its wide appeal, Ms. Pac-Man sold 125,000 cabinets within five years of its release, making it one of the five best-selling arcade games of all time.NBA Jam: Midway Game’s NBA Jam jumped into the arcade in 1993. Its mixture of gravity-defying slam dunks, frenetic gameplay, over-the-top commentary, superior digitized graphics, and a roster of real and easily-recognizable NBA stars made it accessible to millions of players. It earned game operators $1 billion in revenues in its first year, and quickly cemented its place as the most important sports arcade game of all time.
PaRappa the Rapper: PaRappa the Rapper, a modestly rendered title for Sony’s PlayStation console, helped usher in the rhythm game genre after its launch in 1996. The game’s distinctive visuals, original songs, and accessible gameplay offered wide appeal across many age groups and an international audience. It set the stage for later music franchises such as Dance Dance Revolution, Guitar Hero, and Rock Band.
Resident Evil: Although it wasn’t the first horror video game, Resident Evil (or Biohazard as it was known in Japan)was the first game to popularize the “survival horror” genre. Created by game director Shinji Mikami and released by Capcom in 1996, Resident Evil spawned a billion-dollar media franchise while it helped demonstrate that video games could offer mature entertainment for older teenagers and adults.
Rogue: The fantasy adventure game Rogue debuted in 1980 and turned players into adventurers exploring dungeons, fighting monsters, wielding magic, and seeking treasure. The game had limited commercial success but its influence on the video game industry was immense. Rogue
procedurally generated a new dungeon experience each playthrough, allowing for infinite “replayability.” It inspired an entire genre of games—often referred to as “roguelikes”—and forever changed the computer role-playing game market.
Sid Meier’s Civilization: Sid Meier’s Civilization became one of the most influential simulation and strategy games of all time after its release in 1991. Large in scope, the game invited players to develop their own empire over centuries of time, and the title launched a series of successor games including, in recent years, Civilization V and Civilization: Beyond Earth. With more than 33 million units sold, the popularity of the Civilization series disproves the common perception that it is always more fun to destroy than to create.
Words with Friends: For millions of people, Words with Friends was the first game they ever played on a smartphone. Launched in 2009, the game’s simple, turn-based, asynchronous gameplay (inspired by Scrabble) connected friends and family members in new and playful ways. It became a pop culture sensation played by a wide demographic of gamers, and even 13 years after its initial release, it continues to attract millions of monthly users.
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