Pentiment: Obsidian Entertainment is looking for a 2D animator in Unity for Josh Sawyer's game

Pentiment: Obsidian Entertainment is looking for a 2D animator in Unity for Josh Sawyer's game

Pentiment

Obsidian Entertainemnt, the studio of the Pillars of Eternity, as well as countless other titles, is looking for a 2D animator in Unity, probably to work on Pentiment, the code name that hides Josh Sawyer's new game. He himself shared the announcement, making it clear that he was directly interested in the professional figure in question.




The chosen one will have to create 2D animations for stylized characters, create characters in Unity using the Spine software, debug animation problems in the engine and work with other developers to create a pipeline that leads to have quality animations in the game.

The announcement itself does not give much insight into what awaits us in Pentiment, assuming it is Pentiment. The fact that it uses Unity, and not the Unreal Engine like other Obsidian titles, such as Avowed, and the fact that it is 2D suggests that it could be a Pillars of Eternity RPG, but the end result could be completely different.

Rumors want Pentiment to be an investigative role-playing game, but there are no official details about it. In reality all we know is that Sawyer is working on a new game.

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Fake or Fortune?

In this episode – the oldest and grandest painting they’ve ever had on Fake or Fortune? It hangs in a Lancashire church where 150 years of candles (and bats) have left their mark: it’s filthy. But could it also make the church filthy rich?


The image is a version of the Pieta – the dead Christ in his mother’s arms after he is taken down from the cross – in what the experts agree is a late Renaissance Italian style. Except, there’s a catch: nobody knows who painted it. Or how it came to be in an English country church. Or why it has great scars in the canvas cutting across it.


So begins another erudite quest in which Fiona Bruce shows off her elegant Italian, we learn what a pentiment is, and Philip Mould’s jackets branch out in an alarming new direction.