God of War
God of War: Ragnarok was finally shown at the PlayStation Showcase with a montage of gameplay and interlude scenes, which allowed for the first video comparisons between the new and the previous chapter, although these are obviously inappropriate since they are based on different sequences.Although it is a very arbitrary comparison, this video published by the youtuber GameClips still allows you to see some differences between God of War: Ragnarok and the previous one, at the moment on the only video material that we have regarding the new chapter, that is the presentation trailer staged at the PlayStation Showcase.
To tell the truth, there is not really an epochal evolution, but this is mainly due to the great work carried out from Santa Monica on the previous chapter, which is still very nice to look at and somewhat in line with the recent next gen graphic evolutions. On the other hand, the engine is basically the same and the new God of War: Ragnarok, being cross-gen, obviously has to consider PS4 as a starting point, therefore it remains a middle ground between one generation and another. .
In any case, the graphic quality remains remarkable and there are still some differences. Beyond some texture improvements and a resolution boost, with frame-rates that in God of War: Ragnarok should be stable at 60 fps on PS5, what changes seems to be above all the richness of the settings and the visual distance.
Already in the short presentation trailer it is possible to glimpse wider and more detailed glimpses, even in the distance, compared to the scenarios of the previous chapter. For the rest, the models are substantially based on those of the God of War of 2018, as well as the animations, except for some variations already visible and further evolutions that will be applied during the development. More information can be taken from the God of War Ragnarok preview.
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How God of War Ragnarok's New Director Brings A Different Perspective To The Series
If you're familiar with the development of 2018's God of War, you'll know how personal of a game it was for Cory Barlog. The game's director has long talked about the importance of crafting Kratos' return to the PlayStation scene as a father-son story that pushed the violent Greek god into a more caring figure. The gamble worked, and Sony Santa Monica was able to craft a thoughtful and epic tale that took the best of the original series and brought it to a new audience.
But now times are charging, and Barlog is stepping away to let series veteran Eric Williams run Kratos' next adventure. During our chat with Williams, the newly announced game director talked to us about how he's struggled with the father-son story and what he plans on bringing to the table for Ragnarok.
'Unfortunately, didn't work out for me and my wife,' Williams said. 'So I struggled with that a lot. Like, how do I take this on? You know, and it's like luckily we do have still a lot of like fathers and mothers and parents on the team that I can borrow stories from. So I looked at it from a different way. I was like, okay, well, the last game was a lot of you had one young person and a lot of adults. So there's a lot of asking. There's a lot of telling. And I was like, well, how do we change that? So there's a better perspective for Atreus who's growing into a young man. And so we wanted to find ways to bring characters that are closer to his age in and so that we can see those different perspectives.'
The 2018 title found Kratos learning to be a father and dealing with Atreus growing up in a world he can't fully understand. With that, though, Atreus never really had anyone his age to grow up with and learn from. That changes in Ragnarok with the inclusion of Angrboda, the last of the giants.
'And I kind of looked at it for me being a kid, you know, dealing with parents and remembering all that. So there's a different way in for everyone. It can be like, oh, if you're a parent, you're going to see it this way. You know, if if you can remember back to being a kid, maybe you can see it that way. And if you're young, you're probably going to straddle that line and be like damn it, like I get this from both sides what do I do? And that's where we get that humankind of condition that allows people to connect and work their way into the story.'
When asked about exactly what Angrboda would be doing in Ragnarok's story, the developer decided to defer to another time. Still, those familiar with Norse mythology know the potential for a romantic relationship with Kratos' growing boy.
For more on God of War Ragnarok, be sure to check out the first look at gameplay from the recent PlayStation Showcase!