Far Cry 6
Two weeks before the release of Far Cry 6, Ubisoft confirmed in an interview that the shooter will not have ray tracing on the consoles. This will therefore be an exclusive feature of the PC version. Instead, the makers focused on the display in 4K at 60 FPS on PS5 and Xbox Series X. According to Ubisoft, this decision was made in order to be able to offer a uniform experience - also on consoles of the previous generation - for gamers.< However, the next-gen version still has some advantages. Among other things, there are better textures, a higher level of detail and a greater range of vision when you play Far Cry 6 on PS5 or Xbox Series X / S. Ubisoft has already relied on ray tracing in its own games in the past. Watch Dogs Legion was one of the first titles to support the feature. In addition to ray tracing, players of the PC version can also look forward to FidelityFX Super Resolution from AMD. There was also a separate trailer for the game recently.
Just a few days ago, Ubisoft also presented the roadmap for Far Cry 6. After the release, for example, there will be more content for the upcoming shooter via the Season Pass. Highlights include episodes in which you slip into the role of the villains of the series at the time. These include Vaas, Pagan and Joseph, which will be released between November 2021 and March 2022. Season Pass owners will also receive the Classic Edition of Far Cry 3 Blood Dragon on top of that. Far Cry 6 (buy now) for PC, PS5, PS4, Xbox Series X / S and Xbox One will be available in stores starting October 7, 2021.
Source: Wccftech
Far Cry 6 won’t feature ray tracing on Series X/S and PS5
While many triple-A games offer ray tracing on Xbox Series X/S and PlayStation 5, Far Cry 6 won’t be one of them. In an interview with Wccftech, Ubisoft 3D lead programmer Stephanie Brenham revealed that ray tracing isn’t available for the game on next-gen consoles.
“Ray tracing is a PC-only feature,” Brenham explained. “On console, our objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 FPS, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.”
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Far Cry 6 on PC will have hybrid ray traced reflections, a decision made because it allows for DXR support on mid-range hardware, letting more players experience ray tracing “in scenarios where it’s impossible to use SSLR due to technology limitations.” Along with ray tracing, the PC version will offer features such as an adjustable FOV slider, ultrawide screen, and unlocked FPS. AMD FSR (FidelityFX Super Resolution) will also be exclusive for PC players, as it was developed in partnership with AMD exclusively for PC.
Brenham clarified that despite this, there are benefits that are found in both the PC and next-gen consoles, citing “better LODs, draw distances, better ocean simulation, and HD textures.” 4K and 60 FPS will only be available for the Xbox Series X/S and PS5 versions of the game.