Diablo 2 Resurrected
During the alpha test of Diablo 2 Resurrected there was support for ultrawide monitors, so the participants could play in the 21: 9 format. In the following beta, this feature was either gone or limited, which has already caused quite a bit of criticism from fans. But why did Blizzard Entertainment decide to remove support again? The community manager "PezRadar" recently commented on this in the official forum. Accordingly, there were some problems with the ultrawide support that virtually "ruined" the game."For example, the AI could not recognize the player and accordingly could not trigger any attacks. In addition, players were able to score 21: 9 -Monitors draw significantly more monsters into the battle - far beyond the limit of range actually provided by the game. In a scenario in which players (for example with a ranged combat class) attacked monsters, players with a 21: 9 monitor could attack the opponents Hit within that additional area without the monsters being pulled or responding - and still being defeated. Ultimately, the AI will not respond if hit from that additional distance that a 21: 9 monitor allows. This is not intended especially not if you are sharing a game with a 16: 9 user. "
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For this reason, Blizzard Entertainment has decided to remove the ultrawide support in Diablo 2 Resurrected and to compromise a 19: 9 format to offer. What do you think of this solution? Can you live with that or should the developers have taken a different route? Let us know in the comments!
Source: official forum
Diablo 2: Resurrected Can't Have Ultrawide Screen Support Because It Breaks the Original Game
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Diablo 2: Resurrected won't feature ultrawide monitor support when it launches on September 23 due to the discovery that the wider screens break AI mechanics within the original game.
Following the technical beta for Diablo 2: Resurrected, developer Vicarious Visions and Blizzard Entertainment took to updating fans on a number of in-game features that the team has revisited. As well as briefing players on changes that had been made to console lobbies and offering more insight into the removal of TCP/IP support (which it dropped back in August), Blizzard also updated fans on the subject of ultrawide monitors and why players won't be able to utilize the full width of their 21:9 screens when the game launches.
According to Blizzard, the issue mainly stems from the game's AI not registering players at distances available to those using 21:9 ultrawide screens. The update post expands on issues caused by ultrawide screens in the game:
'Ultrawide monitor support being modified was a subject we saw heavily discussed across our channels following the Beta. In the Technical Alpha, players with Ultrawide hardware saw their full 21:9 screens utilized during that test. However, during that test we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention. In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user. To protect the integrity of everyone’s experience and promote an equal playing field for all, those with Ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen.'
Blizzard acknowledged that players are likely to have paid top-dollar for their ultrawide monitors and in doing so may feel irritated by the inclusion of black bars on the screen during their playthrough. In response to this, Blizzard has said that that it will continue to 'explore possible solutions that don’t change how the game is played.'
Elsewhere in the post, Blizzard said that two of its core principles for the game are 'protecting the authenticity of the original Diablo II experience and making it more accessible in this modern age.' Whilst finding a way to include ultrawide monitor support would arguably lean into the latter, a future patch to address the issue currently looks far from certain.
To read more about the upcoming remaster for Diablo 2, you can check out this piece that details everything you need to know about the game.
Jared Moore is a freelance writer for IGN. You can follow him on Twitter.