Diablo 2 Resurrected: First fixes for character lockouts are here

Diablo 2 Resurrected: First fixes for character lockouts are here

Diablo 2 Resurrected

The launch of Diablo 2 Resurrected was anything but smooth. On the day of the release, server problems in particular caused a lot of displeasure among the fans. While Blizzard Entertainment came up with a solution relatively quickly, it appeared to be just the beginning of a number of difficulties. Blizzard Entertainment had targeted some of them and released two hot fixes a short time later - albeit with rather moderate success.

Initially, the developers released update 9.24, which mainly deals with the problem of characters who have suddenly disappeared should. It could happen that if an offline and an online character had the same name, the offline variant was deleted without further ado. The first hot fix also ensured that players could finally create a game in their own region again if they had previously joined a game in another region. The problem with the jerky cutscenes should also be a thing of the past. Update 9.26 followed a little later in order to improve this, especially with the "Character Lockout".

Still big problems

But as can be read in the official forum, the fans of Diablo have to deal 2 Resurrected continued to grapple with numerous technical issues. Some still report that characters have disappeared, while others say that they can no longer start a game. The problem around the "character lockout" does not seem to have been resolved for all players. Blizzard has already announced that it will continue to work feverishly on solutions.

What is your experience with Diablo 2 Resurrected so far? Are you also struggling with technical problems? Tell us about it in the comments!

Source: official forum





‘Diablo 2: Resurrected’ May Be A Little Too Faithful And Dated For Many

Diablo 2

Blizzard

I’ve been playing Diablo 2: Resurrected the past few days, in addition to my time spent with the alpha before this. It’s an odd experience, given that in my youth I sunk, hundreds, thousands of hours into the game, so returning to this remaster now brings…mixed feelings, to say the least.


What Blizzard and Vicarious Visions have done here, graphically, is deeply impressive. The visual fidelity they’ve added to the world, gear and character models is fantastic, and everything you could hope to see from a remaster like this.

MORE FROM FORBESBlizzard Put To The Test With 'Diablo 2: Resurrected' LaunchBy Paul Tassi

The main problem is trying to go from Diablo 3 back in time to Diablo 2 here in terms of a zillion other aspects of how the game actually plays. While Diablo 3 was initially criticized as being too much of a departure from 2, it evolved into an excellent game and did improve on the 2 in many significant ways. Now, going back in time, and losing many of those improvements does not feel great.


This is where the playerbase of Diablo 2 Resurrected will split, I’m guessing. Many will appreciate that the game is so faithful to the original, keeping all its systems intact. But others like me may wish they made more quality of life improvements past the ones they did implement (free respecing, for one), and others who just started with Diablo 3 will probably have the hardest time going back to 2 here.


Things I could have done without:

  • Anything having to do with stamina at all.
  • The consumable potion bar that must always be refreshed.
  • Cumbersome inventory Tetris management with extremely limited storage.
  • There not being any damage numbers to gauge your performance.
  • Loot that can be grabbed by other players in your game (they’ve said they may change this eventually).
  • Losing your gear and gold on death and running through the high level enemies that killed you naked to reclaim it.
  • The cumbersome assignment and switching of skills instead of a much more logical hotbar.
  • Diablo 2

    Blizzard

    And yet, I understand why they went down this path. Changing any one of these systems may have created a butterfly effect that spiraled in a million different ways. You can’t just get rid of stamina, given that a number of actual skills are linked to it, so all those would be redesigned to. And so on. So it may have been the “better” call to just stick with almost everything the way it was and please the hardest core OG fans, though yes, the game likely will turn a number of players have with how cumbersome many aspects of it are compared to its sequel.


    So in that sense, Diablo 2 Resurrected simply will not be for everyone. Surprisingly, it may not even be for me, despite my past history with the game. But that was 10-15 years ago now, and I’m just not sure I have the patience for many of these dated systems. At least not where I’m going to invest a significant amount of time in this. Others may be able to leap right back in and adjust, but I’m finding it hard so far.


    Everyone will have to make their own judgement in the end. If you were a huge fan of the original, it’s hard not to recommend at least trying out Resurrected. But I’m not sure I can offer the same endorsement to those who started the series with Diablo 3, as this time warp is going to feel jarring and odd. I can see a case for Diablo 2 being remade in Diablo 3’s style, though that would have been its own level of controversy no doubt, and probably a lot more work. So here we are. I guess Diablo Immortal may end up being more my speed, after all.


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