The Legend of Zelda: Breath of the Wild with ray tracing almost feels like a new game

The Legend of Zelda: Breath of the Wild with ray tracing almost feels like a new game

The Legend of Zelda

What would The Legend of Zelda: Breath of the Wild look like with ray tracing turned on? Thanks to the CEMU emulator on PC and the application of mods it is possible to see the effect that the use of the graphic technique in question applied to the Nintendo game can have.

Obviously it is a false application, since this effect is not foreseen by the game and is not applied properly as a real ray tracing but through the famous ReShade mod with a custom preset able to add the effect a posteriori on the graphic system of The Legend of Zelda: Breath of the Wild.

The video was published by Digital Dreams, which has also started a Patreon for the distribution of this particular unofficial build of the game, but consider that everything falls into a decidedly gray area, for do not say anything worse, to the limit with piracy.

The use of the game through the CEMU emulator on PC is in fact not officially allowed by Nintendo, which usually proves to be very sensitive regarding these topics, therefore we avoid d i bring back links or other but we show these 9 minutes of gameplay because they demonstrate, if nothing else, an interesting application of ray tracing on the Nintendo Switch game.

The use of ray tracing does not substantially change the 'graphic layout of The Legend of Zelda: Breath of the Wild, of course, but in some sections, where the light has a particular impact on the scene, it is able to significantly change the aspect of the game, making this experiment quite curious . As for the official issues, we are awaiting information on The Legend of Zelda: Breath of the Wild 2.

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After 18 Months, Zelda: Ocarina Of Time Fans Are Almost Done Decompiling The Game

Zelda: OoTImage: Nintendo

Remember the efforts to reverse-engineer Super Mario 64 a while back, which resulted in unofficial ports to systems like the Dreamcast and PS2? Well, a similar project is underway to decompile The Legend of Zelda: Ocarina of Time’s game code, and it's almost finished.


The Zelda Reverse Engineering Team (ZRET) has been working on the project for over 18 months, and the team now claims the venture is 91% finished.


While Nintendo took legal action against those who used the decompiled Super Mario 64 code to create mods and post them online, this kind of reverse-engineering project is perfectly legal because the project recreates the original code from scratch in modern coding languages (in this case, C) without using any of the original copyrighted assets.


Why is such a project a big deal? Well, in the case of Super Mario 64, a host of ports were made available, including one for PC which boosted the screen resolution and opened up all kinds of modding opportunities, such as widescreen mode and ray-tracing.


Such work also preserves the game in a way that means it can easily be made accessible in the future on modern formats, outside of Nintendo's original source code and the various versions of the game (N64, GameCube, 3DS). Decompiling a game in this manner can also lead to new bugs being discovered, which can have ramifications within the popular speedrunning community.


You can follow the progress of ZRET here.