The Legend Of Zelda
An interesting information on The Legend Of Zelda: Skyward Sword HD has been clarified in these hours, that is the specific identity of the team authoring this remaster, which is Tantalus Media, a team outside Nintendo that has already dealt with previously similar operations.Although the matter was certainly not kept secret, the confirmation came only in these days, also thanks to the diffusion of the review copies of the game of which we saw the first votes of the international press yesterday as well as ours review of The Legend Of Zelda: Skyward Sword HD.
The Legend of Zelda: Skyward Sword HD was developed by Tantalus Media Also in this case, therefore, Nintendo has resorted to outsourcing by entrusting the development of the game to an external team, however, using a partner already known for operations of this type: the Australian team Tantalus Media is in fact also the author of The Legend of Zelda: Twilight Princess HD, the remaster of the Wii chapter released on W ii U.
In general, Nintendo often relies on external teams for remakes and remasters of its games, in particular as regards the Zelda series: we remember that The Legend of Zelda: Ocarina of Time 3D, Majora's Mask 3D and The Legend of Zelda: Link's Awakening for Nintendo Switch were developed by the Grezzo team, while Tantalus Media took care of The Legend of Zelda: Twilight Princess HD and, as now emerged, also of The Legend Of Zelda: Skyward Sword HD .
Conversely, The Legend of Zelda: The Wind Waker HD was instead developed internally by Nintendo, which in any case maintains a strict control over the development process also with regard to outsourced games, especially when these are large-caliber series such as Zelda.
At the time of Twilight Princess HD, the same producer responsible for the series, Eiji Aonuma, had reported that he had chosen Tantalus Media for its "great development skills", based on what has been done previously and the ability to adapt to remakes, thus specifically deciding the Australian team for the task. Evidently, Nintendo was pleased with what they did and decided to come back to them for the new Skyward Sword HD as well.
Have you noticed any errors?
Here’s how The Legend of Zelda: Skyward Sword HD’s new camera works
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The Wii does not have dual sticks, and that means games like The Legend of Zelda: Skyward Sword do not give players the option to freely control the camera. But Nintendo is introducing such control with Skyward Sword HD edition on the Switch. In fact, it has two camera-control options depending on how you play.
Here’s how Nintendo breaks it down:
Essentially, you always have the option to move the camera around Link. That’s especially true for motion controls. This mode frees up the right stick for the camera at all times.
But that obviously cannot work when using a gamepad, right? That’s because you need the right stick to control Link’s sword. Nintendo designed most of the game around swinging the sword at certain angles, and the publisher moved that to the right stick to maintain the full experience.
Gamepad players can still control the camera. In these circumstances, the game requires you to hold down the L button. You could also map the camera to the tilt sensor if you wish.
This should give more freedom to players than in the original game, which only ever enabled you to snap the camera to Link’s back.
The Legend of Zelda: Skyward Sword HD is available July 16 on Nintendo Switch for $60.
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