Space Punks: We are giving away 100 codes for the Early Access competition

Space Punks: We are giving away 100 codes for the Early Access competition

Space Punks

The twin stick shooter Space Punks has been playable exclusively in the Epic Games Store via Early Access since July 14th. The title is developed by the Flying Wild Hog studio, which has made a name for itself with Hard Reset and the Shadow Warrior games, among other things.

Now you can join us on the occasion of the start of the Early Access 100 beta Win keys for the action game. How: by simply clicking on the following link:

Now click here to take part in the Space Punks competition!

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What is space punks about?

As mentioned, Early Access has already started. As soon as our entry period for the competition has expired, you can start right away.

Space Punks is a twin-stick shooter that mixes the well-known, action-focused gameplay with an aesthetic that is very much like Borderlands remind. The developers themselves describe their title as "top looter shooter with crazy and over-the-top action".

In our preview of Space Punks we were able to collect our own impressions and had a lot of fun with the action, albeit before us especially the lack of variety in the objectives of the mission was a bit annoying. Here we would like to see more different tasks added in the course of Early Access.

How do I take part in the competition for the Beta Keys for Space Punks Early Access?

To take part in our competition for Space Punks, simply click on the participation link above and fill out the form. That's all! All registered pcgames.de users are eligible to participate. After the competition we will automatically send the 100 keys to 100 random winners.

How long do I have to take part in the competition?

You can take part now and get the 100 keys for Early Access from Space Punks. The competition ends on Thursday, July 19th at midnight, i.e. in the night of Friday, July 30th. The keys are then automatically sent to the randomly drawn winners.




Space Punks has potential, but isn’t as charming as it needs to be

If playing Space Punks in early access has taught me anything, it’s that marketers get a lot of mileage out of the words “Borderlands meets…”. Or “Diablo meets”, for that matter. That’s how Space Punks is being sold and, while I get it, well, it’s not quite that. Not yet, anyway.


First of all, I should say that Space Punks isn’t a bad game. In fact, it’s pretty good fun in short blasts. As you head down to an alien planet with your mercenary of choice to shoot robots and monsters and loot chests, the cel-shaded aesthetic does its best to invoke Gearbox’s magnum opus. But while it’s bright and colourful and has a general air of forced zaniness, it lacks one crucial component: charm.

Space Punks: Loot, shoot, put in the boot

Borderlands is a series set across hostile alien worlds, peopled by characters you shouldn’t like, but do. It’s funny, violent, irreverent. While all these words were probably plastered all over Space Punks’ design document, it tends to miss the mark on all but the violence. There’s almost no character to any of it, even the actual characters.


Space Punks


There’s Handsome Space Dude, Beautiful Space Badass, Space Pig Guy, and a grown-up version of Men in Black’s coffee aliens. They have names, and an assortment of one-liners they regurgitate over and over in-mission. Beyond that and a unique skill tree, there’s nothing else. There’s no over-arching plot to follow, no big bad antagonist to worry about. Just a lot of scavenging missions to a hostile planet that are nothing a small army couldn’t sort instead.


If you’ve played The Cycle, you’ll have experienced a free-to-play adventure with a similar premise. The difference is the PvP element and steadily worsening storm gives a sense of urgency and context. In Space Punks you’re just going into hostile territory for no real reason. There’s a space station hub where you can pick jobs, access your inventory, level up. Oh, and of course access the Premium Store, which is currently fairly barren. There’s no ease-of-access menu here, either, you’ll have to schlep around the place to access even your own inventory to switch out gear. While cosmetic skins must be earned or bought, loot comes in the form of a ranged weapon, melee weapon, health module, shield and gear item. There’s also a sixth slot that I’m yet to unlock.

Space Punks: Sci-fi shenanigans

An isometric blaster, Space Punks has you completing short missions while scavenging gear. These missions are fairly simple but a little repetitive. You’ll be restarting generators, destroying generators, killing bosses. And that’s more or less it for now. This is early access and more will come, but there’s not much here to carry you at present. Thankfully, the minute-to-minute gameplay is pretty damn fun. Guns feel effective and destructive, melee attacks have an impact, and the synergy between your Punks’ special abilities promotes teamwork. Sadly there’s no communication option right now, though.


Space Punks


It’s also not easy to land a game. I’ve tried multiple times to matchmake and had very little luck. As my Epic friends list is about as busy as an igloo sale in Dubai, I’m mostly left ploughing through it alone. It works, though. Playing alone is definitely viable, but I feel Flying Wild Hog really want to generate stories of mayhem. At present, there’s not enough personality for that. Even with other people, lack of voice chat and little potential for emergent moments leaves me a little cold. The loot game is decent, though, and there’s scope for interesting build diversity down the line.


There’s a lot of potential here, but at the moment it needs a bit more variety and personality. The shooting is fun, the aesthetic is lovely, and there are seeds of something great. Early access means it will grow, if given the chance, and so I’ll likely eat my words in a few months. But at this point Space Punks is a tad too generic to make a lasting impression.