Halo
The Halo TV series does not seem to have great luck with showrunners: after the departure of Kyle Killen, Steven Kane will also leave production at the end of the first season.A few days after the sensational leak with ten images of the show, the Halo TV series is fast approaching filming and it's safe to assume that fans of the franchise will be pleased with this television cutback.
Killen and Kane's goodbyes weren't in fact determined by creative or qualitative perplexities, but simply by issues relating to the commitments of the two directors: the first could not devote himself to the show full time, the second wishes to return to the United States after two years of working in that of Budapest.
Halo Infinite, an artwork featuring the Master Chief. Released in 2022 on the Paramount + streaming platform, the Halo TV series sees Pablo Schreiber wearing the heavy armor of Master Chief and Jen Taylor lending his voice to Cortana.
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‘Halo Infinite’ Doesn’t Want Its Battle Passes To Feel Like A Job, Like ‘Other Titles’
Halo Infinite
343Halo Infinite has already been praised for its upcoming philosophy on battle passes, where they do not expire, and you can go back and complete them any time you want. But in addition to that, it seems like they overall might be less grindy than other games, according to new comments from 343.
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Ryan Paradis and Christopher Blohm, directors on the live and progression teams respectively, spoke at length about this in a new article at Halo Waypoint.
While the game will have traditional three month seasons with corresponding battle passes like pretty much every game these days, they really, really don’t want them to be as time consuming as other games.
Chris Blohm: “We want players to have cool content, activities, events, and rewards over the course of the season, but we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”
Ryan Paradis: 'We looked at other titles, where you buy something that provides time-limited access to the pass, and now you feel obligated to play...That's not fun, and it's not player-first. If you put the trust in us, and purchase something from us, it's yours. No strings attached.'
Destiny 2
BungieSome readers have taken this a jab at Destiny, with Bungie being the former purveyors of Halo, and a game that is well-known for “FOMO” seasons and involving a pretty hefty grind to stay current with the game.
I don’t…actually think this is referencing Destiny directly at all. I mean, take a look around, and whether it’s Call of Duty, Fortnite or Apex Legends, those games all have time-limited battle passes that it can often feel like a chore to grind through, and those are all more direct competitors to Halo Infinite than Destiny, where its seasons and battle passes are mostly focused on PvE content (though sure, it’s a job-feeling game sometimes).
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What I’m not sure about is whether or not this means that Halo Infinite battle passes will take literally less time to complete than others, or if they’re just talking about the fact that they don’t expire. But they do mention not wanting players to feel like they have to play for “a ton of hours every week” to complete them, so I would wager that maybe they will take less time to complete over all, if we’re doing a traditional 1-100 rank system.
The first Halo Infinite season is going to be Reach themed with Reach-based cosmetics and other things in the battle pass to earn. We still do not have a release date for Halo Infinite this holiday, but it’s likely to come in either October before Forza or in late November after it. More to come.
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