While we await more information on the next Yakuza, the creator of the series has hinted that the team may also intend to devote to something different.
In the course of a recently granted interview, Toshihiro Nagoshi has in fact offered a decidedly interesting statement. Despite having abandoned the role of CCO of SEGA, the creative is still active at full speed on the videogame production front and seems more than willing to experiment with new approaches. "The members of the Ryu Ga Gotoku team - he said - have in fact always worked only on the Yakuza series. But I think it would be a waste if these talented developers that we have at our disposal could not use all their skills to their full potential. Certainly creating something of a completely different genre and in a different style could be a challenge for them. We are not sure yet, but there is something that we are currently seriously considering for the growth of our team. "
Toshihiro Nagoshi did not unbutton himself further, but his words openly hint at the possibility that the Yakuza team is preparing for a possible change of course. After all, the software house of has already shown willingness to mess up the cards on the table, with the recent introduction of a turn-based combat system in Yakuza: Like A Dragon.
In the course of a recently granted interview, Toshihiro Nagoshi has in fact offered a decidedly interesting statement. Despite having abandoned the role of CCO of SEGA, the creative is still active at full speed on the videogame production front and seems more than willing to experiment with new approaches. "The members of the Ryu Ga Gotoku team - he said - have in fact always worked only on the Yakuza series. But I think it would be a waste if these talented developers that we have at our disposal could not use all their skills to their full potential. Certainly creating something of a completely different genre and in a different style could be a challenge for them. We are not sure yet, but there is something that we are currently seriously considering for the growth of our team. "
Toshihiro Nagoshi did not unbutton himself further, but his words openly hint at the possibility that the Yakuza team is preparing for a possible change of course. After all, the software house of has already shown willingness to mess up the cards on the table, with the recent introduction of a turn-based combat system in Yakuza: Like A Dragon.