During a long chat with IGN USA, Remedy's Thomas Puha talked about the challenges the Finnish studio faced when developing the next generation versions of Control, now available on PS5, Xbox Series X and Series S in Ultimate edition. .
After praising the support offered by Sony, which delivered the PS5 dev-kits in a timely manner and made few changes to them allowing for a smooth transition, Puha had something to say about the Xbox Series S, a next-generation console characterized by a brute power lower than Series X and PlayStation 5. According to the employee of Remedy, the little girl limits the potential of next-gen games a bit, especially for those developed by smaller studios: "It's no different from what happened in past generations, when the lower spec system ended up affecting some of the things we wanted to do, as they had to run on that yes as well stema ".
He then added:" The more hardware there is, the more often a small studio like ours happens to have to compromise a bit, as we can't spend too much time making sure things are super good on all platforms ". This also causes a lot of headaches for the quality control department, which finds itself testing games on a multitude of platforms while also driving up costs. Puha then closed the topic by declaring: "I don't envy the guys who are developing Halo Infinite". The new, ambitious adventure of Master Chief, we remember, is destined to see the light by the end of 2021 on Xbox One, Xbox Series S, Xbox Series X and PC, after a delay of a full year.
After praising the support offered by Sony, which delivered the PS5 dev-kits in a timely manner and made few changes to them allowing for a smooth transition, Puha had something to say about the Xbox Series S, a next-generation console characterized by a brute power lower than Series X and PlayStation 5. According to the employee of Remedy, the little girl limits the potential of next-gen games a bit, especially for those developed by smaller studios: "It's no different from what happened in past generations, when the lower spec system ended up affecting some of the things we wanted to do, as they had to run on that yes as well stema ".
He then added:" The more hardware there is, the more often a small studio like ours happens to have to compromise a bit, as we can't spend too much time making sure things are super good on all platforms ". This also causes a lot of headaches for the quality control department, which finds itself testing games on a multitude of platforms while also driving up costs. Puha then closed the topic by declaring: "I don't envy the guys who are developing Halo Infinite". The new, ambitious adventure of Master Chief, we remember, is destined to see the light by the end of 2021 on Xbox One, Xbox Series S, Xbox Series X and PC, after a delay of a full year.