COD Black Ops Cold War Zombies: Here's why Easter Eggs are easier

COD Black Ops Cold War Zombies: Here's why Easter Eggs are easier

COD Black Ops Cold War Zombies

As you have already noticed by playing Call of Duty Black Ops Cold War Zombies (a mode that has been playable for free by the public twice), completing the Easter Eggs is much easier than in previous Treyarch games.

This is a decision made by the development team following the analysis of some data relating to the old Zombies. In fact, it seems that only 2% of the players of the old horde modes have engaged in the completion of the Easter Eggs, the difficulty of which prevented less experienced users from being able to perform specific actions to activate events or unlock items. For this reason, players gave up even just trying and enjoyed observing these Easter Eggs on YouTube, where the most experienced uploaded several videos about them.

In Call of Duty Black Ops Cold War Zombies, however, things have changed and anyone can try to activate the various Easter Eggs. These secrets are in fact easier to activate and there are even aids on the screen that allow you to better understand the steps to follow to complete them. According to Corky Lehmkuhl, studio creative director at Treyarch, thanks to this new system, many more players are completing Easter Eggs and portals like Reddit are full of testimonials from players who, thanks to the last chapter of the series, have experienced such an event. for the first time.

Speaking of this mode, have you already taken a look at Outbreak, one of the main new features of Call of Duty Black Ops Cold War and Warzone Season 2?






New Call Of Duty Update Balances Black Ops Cold War's Zombies Outbreak Mode

Call of Duty: Black Ops Cold War's latest update is live; developer Treyarch has released the full patch notes. The update implements bug fixes and objective tuning to Zombies, and the patch notes also contain some details on the return of the cult favorite Dead Ops Arcade mode, which will be remade in first-person.

The update focuses on Zombies' new Outbreak mode, which is an open-world, co-op variation of Call of Duty's traditional Zombies. Instead of fighting off hordes of zombies in a series of rounds, Outbreak tasks a team of players with accomplishing a series of objectives in any order they wish across a vast open space that's filled with zombies.

Also in the patch notes, Treyarch details what players can expect in Rapid Fire Moshpit and Dead Ops Arcade: First Person, both of which are scheduled to go live in Black Ops Cold War on March 4. Rapid Fire Moshpit is a playlist composed of Team Deathmatch, Domination, Kill Confirmed, and Hardpoint but only on the game's smallest maps. Dead Ops Arcade: First Person remakes Dead Ops Arcade 3--it's just now played in first-person.

Multiplayer
  • Modes
  • Combined Arms
  • Adjusted Zone Capture time in Combined Arms Assault.
  • Zombies
  • Outbreak
  • Stability
  • Added various stability fixes for issues with Objectives, Jump Pads, Krasny Soldat, and the Dragon Relic.
  • Fixed a crash that could occur when killing a Megaton HVT during the Elimination Objective.
  • Gameplay
  • The Eliminate Objective no longer removes additional enemies between HVT jumps to better balance difficulty with other Outbreak Objectives.
  • Addressed an issue with zombies pausing or pathing incorrectly to the Holdout Objective.
  • Addressed an issue where the Krasny Soldat's flamethrower attack would not deal damage under certain circumstances.
  • Addressed an issue where the flashlight would stay on after spectating during the Holdout Objective.
  • Perks
  • Addressed an issue where Tombstone Soda could cause the player to fall out of the gameplay space in Golova, Alpine, and Ruka.
  • Support
  • Addressed an issue where the Chopper Gunner could fly out of the gameplay space after multiple uses.
  • Weapons
  • Addressed an issue where Ray Gun splash damage could break all Armor if the player had Jugger-Nog Tiers III, IV, and V.
  • Field Upgrades
  • Addressed an issue where Healing Aura incorrectly gained the benefit of Quick Revive's Tier IV ability.
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