The first technical analyzes regarding the Open Beta on PS5 and PS4</a> of Guilty Gear Strive emerge online, the new ambitious chapter of the fighting game series developed by Arc System Works, a software house specialized in fighting game and already author of games such as Dragon Ball Fighterz and Granblue Fantasy Versus.
The new video analysis by VG Tech reveals the technical information regarding the performance of the fighting game on all Sony consoles on which it will be published in April. Guilty Gear Strive, made for the first time in the history of the series via Unreal Engine 4, reaches the native 4K resolution on PlayStation 5 without any problems, while we have 1080p on PlayStation 4 Pro and only 1536 × 864p on PlayStation 4 Standard. The frame-rate, of fundamental importance in a title of this genre, is still at 60fps on all platforms, with some drops slightly more frequent on the smooth PS4.
There is also a problem on PS4 Pro related to the 4K Panels: While all in-game elements continue to render in 1080p, the interface automatically switches to 4K, causing some stuttering moments during gameplay. The authors of the video analysis suggest to set the console output to FullHD, in the hope that everything will be resolved by Arc System Works in time for the final publication.
Leaving you to the video you find at the top of the news, remember that Guilty Gear Strive will be available in PC, PlayStation 5 and PlayStation 4 formats on April 9, 2021. After being extended by a couple of days, the game's Open Beta will officially end at 3:59 pm today, Tuesday 23 February. We refer you to our Guilty Gear Strive Preview for any further information on the new Arc System fighting game.
The new video analysis by VG Tech reveals the technical information regarding the performance of the fighting game on all Sony consoles on which it will be published in April. Guilty Gear Strive, made for the first time in the history of the series via Unreal Engine 4, reaches the native 4K resolution on PlayStation 5 without any problems, while we have 1080p on PlayStation 4 Pro and only 1536 × 864p on PlayStation 4 Standard. The frame-rate, of fundamental importance in a title of this genre, is still at 60fps on all platforms, with some drops slightly more frequent on the smooth PS4.
There is also a problem on PS4 Pro related to the 4K Panels: While all in-game elements continue to render in 1080p, the interface automatically switches to 4K, causing some stuttering moments during gameplay. The authors of the video analysis suggest to set the console output to FullHD, in the hope that everything will be resolved by Arc System Works in time for the final publication.
Leaving you to the video you find at the top of the news, remember that Guilty Gear Strive will be available in PC, PlayStation 5 and PlayStation 4 formats on April 9, 2021. After being extended by a couple of days, the game's Open Beta will officially end at 3:59 pm today, Tuesday 23 February. We refer you to our Guilty Gear Strive Preview for any further information on the new Arc System fighting game.