Some have not yet disposed of the disappointment over the postponement of Halo Infinite, which was supposed to accompany the launch of the Xbox Series X and which has instead been postponed for a full year. However, the extra months of development are giving 343 Industries the opportunity to create a game that fully meets the expectations of discerning fans.
As the development team continues to deliver on its promise by sharing updates on the processing on a regular basis, there are those who wonder about the success of the operation. Among these Klobrille, a well-known insider very close to Xbox who has acquired a certain credibility in recent years. According to him, Halo Infinite has all it takes to become the most popular episode of the series, in terms of revenue, number of players and post-launch support. The success should contribute to both the simultaneous launch on PC and Xbox, and the availability of the multiplayer in free-to-play format, without forgetting the TV series in progress that could bring an even wider audience closer. According to Klobrille, Halo is able to carry the entire division by itself, while at the same time relieving the other studios of the burden of many responsibilities.
What do you think? Do you agree with the insider's opinion? In recent days, the developers announced that they have finished the sandbox component of Halo Infinite, and that they have begun work on optimization. While you're at it, check out the new in-engine renders of Halo Infinite's weapons.
As the development team continues to deliver on its promise by sharing updates on the processing on a regular basis, there are those who wonder about the success of the operation. Among these Klobrille, a well-known insider very close to Xbox who has acquired a certain credibility in recent years. According to him, Halo Infinite has all it takes to become the most popular episode of the series, in terms of revenue, number of players and post-launch support. The success should contribute to both the simultaneous launch on PC and Xbox, and the availability of the multiplayer in free-to-play format, without forgetting the TV series in progress that could bring an even wider audience closer. According to Klobrille, Halo is able to carry the entire division by itself, while at the same time relieving the other studios of the burden of many responsibilities.
What do you think? Do you agree with the insider's opinion? In recent days, the developers announced that they have finished the sandbox component of Halo Infinite, and that they have begun work on optimization. While you're at it, check out the new in-engine renders of Halo Infinite's weapons.