Toshihiro Nagoshi, creator of the Yakuza series, has left the role of Chief Creative Officer of SEGA to return to the position of Creative Director, a move that should bring Nagoshi closer to active development rather than just supervising the projects. >
With a press release SEGA Sammy announced a series of internal changes and restructuring to better respond to the needs of a constantly evolving market, in any case "there will be no changes in terms of names, brands, properties, contents and capitals. "
It is not clear what are the reasons that led Nagoshi to abandon the role of Chief Creative Officer of SEGA, Toshihiro will soon resume the role of Creative Director and will no longer have to deal with creative supervision all the projects of the Japanese company.
In all likelihood, therefore, the producer will return to devote himself body and soul to his most famous creature with greater involvement in the development of Yakuza 8. Nagoshi founded Studio Yakuza in 2005 after starting the series of the same name and working as executive director of Yakuza Zero, Yakuza 6 The Song of Life and Yakuza Like A Dragon.
In the 1990s Nagoshi collaborated with development of Daytona USA and Virtua Striker while in the 2000s it developed other successful franchises including Super Monkey Ball and IP such as Binary Domain and Judgment.
With a press release SEGA Sammy announced a series of internal changes and restructuring to better respond to the needs of a constantly evolving market, in any case "there will be no changes in terms of names, brands, properties, contents and capitals. "
It is not clear what are the reasons that led Nagoshi to abandon the role of Chief Creative Officer of SEGA, Toshihiro will soon resume the role of Creative Director and will no longer have to deal with creative supervision all the projects of the Japanese company.
In all likelihood, therefore, the producer will return to devote himself body and soul to his most famous creature with greater involvement in the development of Yakuza 8. Nagoshi founded Studio Yakuza in 2005 after starting the series of the same name and working as executive director of Yakuza Zero, Yakuza 6 The Song of Life and Yakuza Like A Dragon.
In the 1990s Nagoshi collaborated with development of Daytona USA and Virtua Striker while in the 2000s it developed other successful franchises including Super Monkey Ball and IP such as Binary Domain and Judgment.