While players can take advantage of the launch of Season 1 Reloaded in Call of Duty: Black Ops Cold War, the Digital Foundry editorial team has decided to put the shooter's performance on the new Sony console under review.
Specifically , in the arc of a detailed video analysis, the PlayStation 5 version of the Activision title is compared with the PC one, to try to find out how much the two hardware worlds are different from each other in terms of graphic rendering. The results were mixed, with some elements rendered more effectively than others. Directly at the opening of this news you can find the complete video packaged by Digital Foundry. In any case, below, we propose some of the main observations shared by the magazine.
Details related to the volumetric rendering of the lights, such as the quality of the in-game fog, on PS5 approaches that of low settings on PC, while options related to a better performance in the distribution of water, such as tessellation, are disabled on consoles. On the other hand, the result in terms of motion blur is better, with results substantially equivalent to high settings on PC, while the quality of the textures of COD: Cold War equals the best PC results, exactly as for the quality of the models and the rendering of screen-space reflections. It is interesting to note that Ray Tracing, even when active on PS5, is not implemented in every juncture of the game, probably - according to Digital Foundry - because it is too expensive in a title that aims to maintain a stable 60 fps.
Specifically , in the arc of a detailed video analysis, the PlayStation 5 version of the Activision title is compared with the PC one, to try to find out how much the two hardware worlds are different from each other in terms of graphic rendering. The results were mixed, with some elements rendered more effectively than others. Directly at the opening of this news you can find the complete video packaged by Digital Foundry. In any case, below, we propose some of the main observations shared by the magazine.
Details related to the volumetric rendering of the lights, such as the quality of the in-game fog, on PS5 approaches that of low settings on PC, while options related to a better performance in the distribution of water, such as tessellation, are disabled on consoles. On the other hand, the result in terms of motion blur is better, with results substantially equivalent to high settings on PC, while the quality of the textures of COD: Cold War equals the best PC results, exactly as for the quality of the models and the rendering of screen-space reflections. It is interesting to note that Ray Tracing, even when active on PS5, is not implemented in every juncture of the game, probably - according to Digital Foundry - because it is too expensive in a title that aims to maintain a stable 60 fps.