While the analysis related to the performance of Cyberpunk 2077 after patch 1.04 continues, some very interesting data comes from Asia regarding the interest generated by the game in the People's Republic of China.
To bring to light data on this is Daniel Ahmad, well-known analyst in force at the Niko Partners team, traditionally very attentive to the developments of the videogame market in the East. At the moment, the role-playing epic signed by CD Projekt RED does not have a precise date of launches or in China, a country for which an authorization for the distribution of the product is not yet available. This circumstance, however, does not seem to have in any way diminished the interest of fans for the launch of Cyberpunk 2077.
By using Steam or copies imported from abroad, there are in fact many streamers who are publishing content related to the ambitious RPG on Chinese portals. Content sharing platforms such as Douyu, Huya or Bilibili have hosted over 7,500 content creators working on Cyberpunk 2077 during Day One alone. The latter have generated an audience of more than 19 million spectators: a more than remarkable result for a game whose debut in China is currently not even certain.
Nel in the meantime, however, the controversies related to the performances put in place by Night City at the time of the launch do not end, with users reporting that Sony has accepted to proceed with reimbursements of Cyberpunk 2077.
To bring to light data on this is Daniel Ahmad, well-known analyst in force at the Niko Partners team, traditionally very attentive to the developments of the videogame market in the East. At the moment, the role-playing epic signed by CD Projekt RED does not have a precise date of launches or in China, a country for which an authorization for the distribution of the product is not yet available. This circumstance, however, does not seem to have in any way diminished the interest of fans for the launch of Cyberpunk 2077.
By using Steam or copies imported from abroad, there are in fact many streamers who are publishing content related to the ambitious RPG on Chinese portals. Content sharing platforms such as Douyu, Huya or Bilibili have hosted over 7,500 content creators working on Cyberpunk 2077 during Day One alone. The latter have generated an audience of more than 19 million spectators: a more than remarkable result for a game whose debut in China is currently not even certain.
Nel in the meantime, however, the controversies related to the performances put in place by Night City at the time of the launch do not end, with users reporting that Sony has accepted to proceed with reimbursements of Cyberpunk 2077.