With the reviews of Cyberpunk 2077 now available, the debate linked to the new production by CD Projekt RED takes heart and body, with various aspects of the ambitious RPG being analyzed by the sector press.
A A particularly important element was highlighted by Liana Ruppert, editor of the American Game Informer, who wanted to share a very personal experience with the public. The journalist is subject to epileptic seizures following an accident in which she was the protagonist years ago and, since then, has been paying particular attention to various aspects related to accessibility in the world of video games. After spending over a week in the company of Cyberpunk 2077, whose world is illuminated by glittering neon lights, Liana Ruppert wanted to offer the community some advice.
"In the time I spent on Cyberpunk 2077, - he says - I suffered from a strong fit of convulsions once and I felt at different moments the feeling of being about to have another ". In proceeding with her experience in the title, the editor has identified some specific aspects to pay attention to if you are affected by the same health problem. The journalist, in particular, cites:
General Triggers: The user interface offers frequent glitch effects with red lights, while interactions with Johnny Silverhand offer the same effect, but with blue lights. Entering Night City venues and clubs, illuminated by powerful neon lights, is an additional factor that epileptic gamers may want to pay attention to. Liana Ruppert suggests to look away from the screen in these cases, but also to reduce the brightness of the screen on which you play and to try to find solutions related to the use of the options for players suffering from color blindness; Braindance: as known, the Braindance in Cyberpunk 2077 plays an important role in the experience. Liana Ruppert warns players at risk of seizures that the feature brings with it rapid white and red light effects, a pattern that the reporter defines as similar to those used for diagnostic purposes to cause seizures: "This is a pattern of lights specifically to trigger an epileptic episode and that's exactly what he did during my game. " The journalist suggests to completely avoid looking at the screen in these situations or, if possible, to be replaced by a second support player for these specific sections of the title; For all the details on the title, on the pages of Everyeye you will find the rich review of Syberpunk 2077 read by our Alessandro Bruni.
A A particularly important element was highlighted by Liana Ruppert, editor of the American Game Informer, who wanted to share a very personal experience with the public. The journalist is subject to epileptic seizures following an accident in which she was the protagonist years ago and, since then, has been paying particular attention to various aspects related to accessibility in the world of video games. After spending over a week in the company of Cyberpunk 2077, whose world is illuminated by glittering neon lights, Liana Ruppert wanted to offer the community some advice.
"In the time I spent on Cyberpunk 2077, - he says - I suffered from a strong fit of convulsions once and I felt at different moments the feeling of being about to have another ". In proceeding with her experience in the title, the editor has identified some specific aspects to pay attention to if you are affected by the same health problem. The journalist, in particular, cites:
General Triggers: The user interface offers frequent glitch effects with red lights, while interactions with Johnny Silverhand offer the same effect, but with blue lights. Entering Night City venues and clubs, illuminated by powerful neon lights, is an additional factor that epileptic gamers may want to pay attention to. Liana Ruppert suggests to look away from the screen in these cases, but also to reduce the brightness of the screen on which you play and to try to find solutions related to the use of the options for players suffering from color blindness; Braindance: as known, the Braindance in Cyberpunk 2077 plays an important role in the experience. Liana Ruppert warns players at risk of seizures that the feature brings with it rapid white and red light effects, a pattern that the reporter defines as similar to those used for diagnostic purposes to cause seizures: "This is a pattern of lights specifically to trigger an epileptic episode and that's exactly what he did during my game. " The journalist suggests to completely avoid looking at the screen in these situations or, if possible, to be replaced by a second support player for these specific sections of the title; For all the details on the title, on the pages of Everyeye you will find the rich review of Syberpunk 2077 read by our Alessandro Bruni.