During the last meeting with shareholders, CD Projekt's VP of Business, Michal Nowakowski, returned to the issue of the serious problems of Cyberpunk 2077 on PS4</a> and Xbox One to admit that the company has not considered the optimization of the title on old-gen console as it should have.
In discussing this delicate issue with the Polish company's shareholders, Nowakowski explained that "we certainly haven't spent enough time looking at the old-gen console versions and we focused on PC and the performance achievable on next-generation systems. I wouldn't say, however, that we felt the external pressure or that there was an internal factor that prompted us to give priority to those platforms or to look at the launch date. "
The executive of CD Projekt RED further observes that "as far as the third party certification process is concerned, even there it was something that definitely depended on us. just to assume that they trusted that we would fix things at launch, and that obviously not everything went exactly as we planned. As for the question of what we want to do with the PS4 and Xbox One versions, we are planning a series of interventions that will significantly improve the situation and allow users to get the game in a much better shape than it is now, and a lot. of this work will take place in December ".
Reconnecting to CD Projekt's recent apologies and the promise of Cyberpunk 2077 updates to fix the title's most critical problems and bugs, Nowakowski points out that "between January and February there will be further interventions, but as the company has previously specified that we should not have the expectation of offering on old-gen consoles a game equal to what we provide on PC and nextgen systems in terms of performance. Obviously I'm not saying that it will be a bad game, but that the expectations are those of a good, playable and stable game, without bugs, glitches or crashes. This is our intention ".
In discussing this delicate issue with the Polish company's shareholders, Nowakowski explained that "we certainly haven't spent enough time looking at the old-gen console versions and we focused on PC and the performance achievable on next-generation systems. I wouldn't say, however, that we felt the external pressure or that there was an internal factor that prompted us to give priority to those platforms or to look at the launch date. "
The executive of CD Projekt RED further observes that "as far as the third party certification process is concerned, even there it was something that definitely depended on us. just to assume that they trusted that we would fix things at launch, and that obviously not everything went exactly as we planned. As for the question of what we want to do with the PS4 and Xbox One versions, we are planning a series of interventions that will significantly improve the situation and allow users to get the game in a much better shape than it is now, and a lot. of this work will take place in December ".
Reconnecting to CD Projekt's recent apologies and the promise of Cyberpunk 2077 updates to fix the title's most critical problems and bugs, Nowakowski points out that "between January and February there will be further interventions, but as the company has previously specified that we should not have the expectation of offering on old-gen consoles a game equal to what we provide on PC and nextgen systems in terms of performance. Obviously I'm not saying that it will be a bad game, but that the expectations are those of a good, playable and stable game, without bugs, glitches or crashes. This is our intention ".