Assassin's Creed Valhalla has been again analyzed by Digital Foundry in the PS5 and Xbox Series X versions in comparison, this time after the big patch 1.04 that was released by Ubisoft during the week and which apparently changed something especially in the performance. br>
As we reported, patch 1.0.4 solves many problems and introduces options to prioritize graphics or performance, focusing in particular on reducing screen tearing that hit the game quite heavily at launch, especially on Microsoft consoles.
Based on initial findings, it seems that the update improves the game on Xbox Series X | S but worsens it on PS5, so it is particularly interesting to see the results of this new analysis in video from part of Digital Foundry.
According to reports from the technical column in question, the PS5 version has not received major changes from the patch, which however ia seems to miss a few more shots on the frame-rate front than the initial version, something Ubisoft will probably have to come back to to fix something.
Xbox Series X performance has improved a lot, where in performance mode the game manages to keep 60 fps practically stable, with some rare drop only within some cutscenes in correspondence with frame changes but the screen tearing seems to have largely disappeared.
This improvement, however, comes at the cost of a change in the dynamic resolution: while before it never dropped below 1440p, now on Xbox Series X in rare cases it drops to 1188p, a change that nevertheless seems to have paid off. . Faced with resolution drops that are difficult to detect with the naked eye, the version in question achieved stable performance and the removal of screen tearing, both effects that were much more visible and annoying.
The "graphics quality" mode instead it goes to 30 fps on PS5 and Xbox Series X and has native 4K resolution, moreover with stable performance, therefore it can represent a valid alternative for those who prefer these aspects.
Finally, on Xbox Series S the performance mode maintains the 60 fps fairly stable albeit with rare drops, but the resolution drops to 800p on average and up to 720p in some cases.
Source
As we reported, patch 1.0.4 solves many problems and introduces options to prioritize graphics or performance, focusing in particular on reducing screen tearing that hit the game quite heavily at launch, especially on Microsoft consoles.
Based on initial findings, it seems that the update improves the game on Xbox Series X | S but worsens it on PS5, so it is particularly interesting to see the results of this new analysis in video from part of Digital Foundry.
According to reports from the technical column in question, the PS5 version has not received major changes from the patch, which however ia seems to miss a few more shots on the frame-rate front than the initial version, something Ubisoft will probably have to come back to to fix something.
Xbox Series X performance has improved a lot, where in performance mode the game manages to keep 60 fps practically stable, with some rare drop only within some cutscenes in correspondence with frame changes but the screen tearing seems to have largely disappeared.
This improvement, however, comes at the cost of a change in the dynamic resolution: while before it never dropped below 1440p, now on Xbox Series X in rare cases it drops to 1188p, a change that nevertheless seems to have paid off. . Faced with resolution drops that are difficult to detect with the naked eye, the version in question achieved stable performance and the removal of screen tearing, both effects that were much more visible and annoying.
The "graphics quality" mode instead it goes to 30 fps on PS5 and Xbox Series X and has native 4K resolution, moreover with stable performance, therefore it can represent a valid alternative for those who prefer these aspects.
Finally, on Xbox Series S the performance mode maintains the 60 fps fairly stable albeit with rare drops, but the resolution drops to 800p on average and up to 720p in some cases.
Source